#exec OBJ LOAD FILE=EpicParticles.utx

//=============================================================================
// Spiral for Weapon PickUps.
//=============================================================================
class Spiral extends Emitter;

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
	UseColorScale=True
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.200000,Color=(G=170,R=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(G=217,R=255))
        FadeOutStartTime=1.300000
        FadeOut=True
        FadeInEndTime=0.250000
        FadeIn=True
        MaxParticles=15
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=16.000000,Max=16.000000)
        RevolutionsPerSecondRange=(Z=(Min=0.200000,Max=0.500000))
        RevolutionScale(0)=(RelativeRevolution=(Z=2.000000))
        RevolutionScale(1)=(RelativeTime=0.600000)
        RevolutionScale(2)=(RelativeTime=1.000000,RelativeRevolution=(Z=2.000000))
        SpinsPerSecondRange=(X=(Max=4.000000))
        StartSizeRange=(X=(Min=4.000000,Max=4.000000),Y=(Min=4.000000,Max=4.000000),Z=(Min=8.000000,Max=8.000000))
        UniformSize=True
        Texture=Texture'EpicParticles.Flares.HotSpot'
        LifetimeRange=(Min=1.600000,Max=1.600000)
        StartVelocityRadialRange=(Min=-20.000000,Max=-20.000000)
        VelocityLossRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=1.000000,Max=1.000000))
        GetVelocityDirectionFrom=PTVD_AddRadial
        UseVelocityScale=True
        VelocityScale(0)=(RelativeVelocity=(X=2.000000,Y=2.000000,Z=2.000000))
        VelocityScale(1)=(RelativeTime=0.600000)
        VelocityScale(2)=(RelativeTime=1.000000,RelativeVelocity=(X=-10.000000,Y=-10.000000,Z=-10.000000))
        LowDetailFactor=+1.0
        Name="SpriteEmitter7"
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter2'
    bNoDelete=false
    CullDistance=+2000.0
}